I am not sure what Hotspot to look for.
It's scene #2.
There's no special characters in the any of the Hotspot's GameObjects titles.
Are hotspot script component's allowed to be attached to set geometry etc? I've got some hotspots that are on a tabl…
What exactly could be wrong with a hotspot?
It's only happening in this 1 scene so far.
Saving in Json format didn't change anything.
It's happening on 2 different devices with different iOS versions btw.
Here is the save file: http://www.lukaskrepe…
Thanks, I'll look into both methods.
2 sounds much easier, but the animations I'm using are already stacking up like crazy. Is there also a way to have swap the spriterenderer's sprite with an inventory item texture based with a custom action?(I'm n…
Ok, thanks for looking into it.I'll use my own script for now. It works quite well without breaking the scaling effect of the Sortingmap.
(A side note: I've not used AC for a long time, but am impressed by your support on the already fantastic produ…
I feel like I've tried everything and my head is spinning. At some points it even looks like it purposely shifts 1 character on the z-axis, but the wrong one. (So the one that's high on the map is getting pushed in front on the screen).
I sent a tri…
Hmmm... I see the Z-pos change happening, but one of the characters is definately not around 0.001 though, it's 5.611451e-06 actually. The other one is around 0.0001
When I pause the game, the order suddenly looks right in the preview...
I also trie…
The latest: 5.4.1f1
I implemented my own code and it seems to work without braking the scale from AC's sortingmap. But the code is a bit messy and it involves adding components to every single sprite in the game. So I'd rather just use AC's system i…
By the way, the highlight works fine on both machines in a WebGL build. So I guess it's not really an issue and only happening in the editor on one of my workmachines. Just so you know :)
Ah yes, that makes a difference. But now my sprite is dark unless I light it. I'll look into it later, at least I know what the problem is. Thanks again.
I don't have a solution, but I'd like to add: I would also appreciate a sample CharacterController/Animator that mimics the behaviour of "Sprites Unity" but with the options of adding your own custom stuff more easily. If that's possible.
Thanks Chris.
The highlight in the 3D Demo works fine on my windows machine. My own game is 2D though.
I'm not a very experienced coder, but I'll look into your suggestion.