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It happens before the loading screen. I only use camera: fade out and scene: switch actions in the cutscene, and I set it to run in background.
I figured it out, it's because I set the scene switching cutscene to run in the background.
The menus like "Pause", "Inventory" that only shows during gameplay will pop up after camera faded out. So still, I consider it as a bug…
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I put several levels in 1 scene, so I can't reset but only use loading or manually reset via actionlist.
So.. problem solved 50%, and here's another problem.
I want to make a Sub Saveslist, so I created another Menu that contains a SavesLis…
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@ChrisIceBox Hi, Chris. Seems the Menu:Change State: Lock Menu action doesn't work for locking my "Pause" menu after adding this code. I want to lock it manually sometimes.
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@ChrisIceBox The combo ActionList: Kill and Dialogue: Stop Speech works nicely.
The trigger doesn't run when it hits the character if someone is speaking. Does it mean the dialogues are fixed?
I hope the trigger can interrupt the dialogu…
Okay, I made it by accident!
I just opened the prefab in the project (not dragging it into the scene) and drag the GameObject to the Animate Action reference. And it worked.
Even though the Animate action still shows "Missing Animator" wh…
(I‘ve put a photo in my original post but seems it dissapeared. Can you see it? I guess it's my VPN issue.)
So, I followed what you told me to, it didn't work well. Is there anything I missunderstood?
I dragged my character's prefab into the scene,…