Ok that's interesting. I can have a look into that. Essentially it's timed events, so they need to be global to the game. So no matter where you are in the game, if you take too long performing a task, a consequenti…
Ok sorry, I didn't think they would be relevant so collapsed them. I guess until I know the answer, anything could be relevant. :)
I have expanded them and i'll explain them.
PART 1
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Talk to the NPC
NPC gives you a task
Launches an actio…
Ok.. ignore all the above, i've changed my tactic and ALMOST have it exactly as I need it!
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I know its core files that'll be overwritten when I update AC, but thats my lookout (unless you like it enough to integrate it... ;) )
1 line adde…
Wow! That's brilliant. As I was reading Ron Gilbert's article on puzzle dependency charts and then looking for similar articles, articy:draft was mentioned a LOT as the best tool for dialogue tree design etc but was an expensive option. I'm grabbing…
Ok... so showing my lack of C# here... :( I really wanted to do this on my own, but after having spent HOURS hacking around, trying various code snippets etc - I just cant get the inventory dropdown to work :(
I have attached the entire script her…
It's actually preferred behaviour. Imagine you moved pandaGhost to another scene then switched back to Panda skeleton. You wouldn't want to manually set up all the camera locations etc. You'd want it to do that for you. Is the switc…
Is this because the last camera state for that player was "ZoomCam" ? So its just reverting to that?
If you do it the other way round, start with ZoomCam, change to NavCam, switch player to PandaSkeleton, switch camera to ZoomCam, then sw…
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I've tidied up the script a little and incorporated your suggestions - it works perfectly thank you :)
If I could change the "Inventory Item" to a drop down... that would be the cherry on top ;)
Kev
That's great info thank you Chris. I'll have a look and cobble something together. Regards the inventory, in the "use inventory actions" UI, you can click a drop down list to choose an item from all available inventory ite…
I tried to do this myself without pestering anybody again but after nearly three hours i think I need to ask for assistance..
The code below works brilliantly, except for an error on Line 17 about accessing a null object.
using UnityEngine;using …