I have updated AC to 1.75.0
The problem still persists.
Here's the movement settings:
(Image)
(Btw. Seems the update screwed up the line hight of the settings.)
It tried to deactivate the "super accurate" settings, but it does not fix…
By "middle of the area", you mean the centre of NavMesh 2 - not the area of the screen? - yes. Anywhere in NavMesh2, player only walks to the side, tries to get to the other NavMesh.
If I move NavMesh 1 up (higher 'y' in the scene) the pl…
Thank you Chris. You answer pointed me to the right solution!
I changed the triggers to switch the SortingMap only for the active player instead of the whole scene. Now everything is working as expected.
The option labels are not "gathered" and so I can't translate them.
Inspector of Conversation Prefab:
(Image)
Action list (asset, not in scene, red are not gathered, blue are captured):
The text ingame that can't be translated:
(Image)
So first finding. If I have Action List windows open and restart unity it "remembers" that there was a AL window open. So I can find it in "Windows->Panels->. But it starts in the background / minimized,so for me unrecognized. I…
Hi Chris,
it's a 2d game.
For now, I can't reproduce it reliably. Only thin I notice is, that the game is slow in general when it happens. e.g. some animation frames skipped... But don't know if its related. I only have seen in in the unity game win…
For older AC Version you need to use a constrctor:
public ActionHotspotOneClick() { this.isDisplayed = true; category = ActionCategory.Hotspot; title = "Toggle Hotspots OneClick state"; …
Hi Luuk,
create an C# script named "ActionHotspotOneClick.cs" with this content:
using UnityEngine;using System.Collections.Generic;#if UNITY_EDITORusing UnityEditor;#endifnamespace AC{ [System.Serializable] public class ActionHotsp…
Thank you @ChrisIceBox. It worked fine.
The sound I play is speech and I would like it to be affected by the games speech volume settings.
So I tried to use different audiosource than defaultsound with sound type set to "Speech".
public …
Ok. I finally solved the issue. May be of use for someone else:
I had to delete the PackageManager Cache of Unity (located in %APPDATA%) and re-downloaded and re-imported it.
Btw. It was worth it: FPS from 20 to 150 :-)
For me unfortuantely the update screwed it up somehow. I even did a "clean install" by emptying the Adventure Creator folder of my project and did a fresh import.
Now I have the two errors left:
Assets\AdventureCreator\Scripts\Game engine…
Thanks for the script @ChrisIceBox . I'll give it a try.
Still, from an usability perspective, the dedicated field would be a very straight forward solution, to cover a big amount of the interactions I have. And it seems the script for this is alre…