Thanks Chris – that makes sense!
Actually, the character is not constrained to one cylinder; there are more and they are connected via pathways / corridors, but inside each cylinder there are exactly eight spots only where the player can move toward…
Thanks, Chris – cool, I wasn't aware of the option to override my prefab player … superb!
As regards the first issue, I probably should have been more precise, sorry.Yes, the Character: Face object action is part of my action list, too, but what I a…
I actually got the hinge track variation working, too – it's just awkward to have the meshes in a completely wrong orientation in the editor.
The door will appear wrong again, but when we play the scene, it will be correct.
It makes scene creation s…
Hey Chris,
thanks for getting back to me so quickly!
I actually got this to work by adding an additional GameCamera that has exactly the same Transform values as the notorious PlayerStart No.8; I entered it in the Camera Setting of the PlayerStart S…
That was exactly it, Chris: the two different "fields of view". Thank you!
After all I just didn't completely grasp the concept of the FP-Camera snapping to GameCameras at the beginning. But I have got it now. :-)
Still the SimpleCamera al…