I just tried to use the Variable: Copy action in the Use: interaction (2) directly, in order to check whether the "passing through" via the variable: popup switch may be involved in the malfunction; unfortunately it is not – the parameters…
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Yes, it is.
OK, the way in which the parameter is set goes a rather long way indeed:
It starts at a Hotspot (1).
This Hotspot (1) triggers a Use: interaction (2) with five parameters: 3 of them GameObjects, 1 integer and 1 component varia…
Not entirely, I am afraid (although the error has vanished indeed):
* I add the Variable:Copy Action to a scene-based actionlist with parameters.
* I set both " 'From' source" and " 'To' source" to Component
* I leave the "…
OK, there is another misbehaviour when I choose a different procedure:
* Set the "From source" to Component.
* Choose 1st component var in " 'Old' component". -> A new selector appears below, labeled 'From variable"
* Se…
This. Is. Absolutely. Awesome!
Chris, I don't know what to say – thank you so, so much! Not only is this working beautifully plus a massive timesaver, too, it also help avoiding mistakes that almost inevitably occur when you repeat stuff a zillion …
One more thing off topic (just to produce something valuable): clicking the "Discussion" link in the header menu of this forum leads to a rather limited selection of threads, while clicking "recent discussions" or "categorie…
I can confirm that by now – I managed to mess up another asset, too. :-)
In general, running unity in iCloud is awesome … but: don't update or delete-and-reinstall an asset while iCloud is syncing, because it many cases it may have synced a file, b…
As regards the nth child thing in the hierarchy, I certainly agree.
The more I look at it, the more I realise that I have been merging two basically unrelated requests into one:
* A relative "Object: Copy component value(s) from another objec…
OK, I have "managed" to make it happen again.
* I deleted and reinstalled AC on a project.
* I closed the project (and Unity). In the background, file syncing to iCloud takes place which my HD is connected to.
* I immediately reopened the…
My point is that I do not want the material of the parent object as a parameter (as it does not have one, it does not even have a mesh renderer but is just an empty parent) … but the material of one of its children objects, depending on this objects…
Thanks, Chris.
It is a scene-based ActionList, which later extends to both scene-based and asset ActionLists.
AFAICT, there is no effect on other components' data.
To which address do you want me to send the package?
I am not using version control.
I am, however, running Unity on an HD syncing itself to iCloud Drive, but I've been doing that for quite some time now without any problems.
And it is only AC that behaves strangely … other assets or packages do not…
Oh! No, I didn't.
I had to reinstall AC earlier, but instead of that I just went through the minimum update procedure (without the references asset). So sorry for bothering you!