Yes, sure – actually I am trying to stick to AC's nomenclature … ;-)
* By "setting up interaction parameters" I refer to the 'Set Interaction Parameters' component that can be attached to a hotspot:(Image)
* By "creating parameter&q…
There is one more question in context with component variables and parameters, just for clarity:
* When setting up interaction parameters for an actionlist (A) that refer to a Variables component, I'll have to specify which component's carrying gam…
I repeated the test with a fresh and totally reduced setup:
* Created two empty Game Objects.
** Added a variables component to both.
*** Added one integer variable only to both.
* Created a new Cutscene with one parameter (A) only: a…
I just tried to use the Variable: Copy action in the Use: interaction (2) directly, in order to check whether the "passing through" via the variable: popup switch may be involved in the malfunction; unfortunately it is not – the parameters…
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Yes, it is.
OK, the way in which the parameter is set goes a rather long way indeed:
It starts at a Hotspot (1).
This Hotspot (1) triggers a Use: interaction (2) with five parameters: 3 of them GameObjects, 1 integer and 1 component varia…
Not entirely, I am afraid (although the error has vanished indeed):
* I add the Variable:Copy Action to a scene-based actionlist with parameters.
* I set both " 'From' source" and " 'To' source" to Component
* I leave the "…
OK, there is another misbehaviour when I choose a different procedure:
* Set the "From source" to Component.
* Choose 1st component var in " 'Old' component". -> A new selector appears below, labeled 'From variable"
* Se…
This. Is. Absolutely. Awesome!
Chris, I don't know what to say – thank you so, so much! Not only is this working beautifully plus a massive timesaver, too, it also help avoiding mistakes that almost inevitably occur when you repeat stuff a zillion …
One more thing off topic (just to produce something valuable): clicking the "Discussion" link in the header menu of this forum leads to a rather limited selection of threads, while clicking "recent discussions" or "categorie…
I can confirm that by now – I managed to mess up another asset, too. :-)
In general, running unity in iCloud is awesome … but: don't update or delete-and-reinstall an asset while iCloud is syncing, because it many cases it may have synced a file, b…
As regards the nth child thing in the hierarchy, I certainly agree.
The more I look at it, the more I realise that I have been merging two basically unrelated requests into one:
* A relative "Object: Copy component value(s) from another objec…
OK, I have "managed" to make it happen again.
* I deleted and reinstalled AC on a project.
* I closed the project (and Unity). In the background, file syncing to iCloud takes place which my HD is connected to.
* I immediately reopened the…
My point is that I do not want the material of the parent object as a parameter (as it does not have one, it does not even have a mesh renderer but is just an empty parent) … but the material of one of its children objects, depending on this objects…
Thanks, Chris.
It is a scene-based ActionList, which later extends to both scene-based and asset ActionLists.
AFAICT, there is no effect on other components' data.
To which address do you want me to send the package?