That would work if I was creating an action who calls another action, but I'm calling this action from the Menu System.cs.
How could I call a cutscene from the menusystem.cs, OnElementClick method?
(I need to call this action, each time I click on a…
Ok. I found a solution.
It could be the menu.
If I set the menu position as aligned seems it doesn't update.When I set something visible it doesn't read the command.
If I change the menu position from aligned to manual the command are working again.
The Camera is a 2dcamera in a 2d environment.
I tried to add the Moveable script, but the camera doesn't move..
I tried also to unset "Target is Player", but it's not moving.
No. The switch doesn't raise the bug (btw, I changed the title of this thread to avoid confusion).
If I use the Camera: Switch Action (with transition time set to 0) it works correctly.
Just to be sure I retried that with the Camera Crossfade (trans…
1) 360 should be more than enough. I would need also to accept enters as line breaks.2) Ok. Sounds good.3) Just to be sure. I mean writing from the left to the write, and not to align the words on the right.
So if player presses the following charac…
Here one action list.
If I call this during cutscene a dialogue Action 2 won't work.
The other action, ex. the dialogues, are working, but the menu element won't be shown.
(Image)
Yes. I don't want to corssfade time 0. It's not a thing I need.
To be clear the bug is not raised when I switch the camera it's raised after when I fade out.
I was doing the following:- Switch camera, crossfade time set to 0. -> it works.- I Fade…
The goal is to have 4 different images of the same kind.
Currently I can implement this kind of inventory:
Slot 1 = Stone (amount 4 seen as number on the image), Slot 2 = wood, Slot 3 = gold.
I want to have this:
Slot 1 = Stone, Slot 2= Stone, Slot …
Sorry, wrong choice of words.
I wanted to say "a tutorial that shows how to implement a new action, with its specific functions".
If you plan to create some new tutorials in the near future I could use that one.
Meanwhile I'll use the docu…
Thanks for the answer but I think this isn't solving my issue.
The script should be:"RuntimeInventory.cs"
The method should be "Add" but the order is defined inside the method, I can pass just: id, amount, list and a boolean).
I'…
Just a comment for anyone who will read this comment in the future.
The solution gave me an issue: the cutscene continued to start again and again every time I changed a variable in day 2.
To avoid repetition I created a boolean SceneAlreadyShot for…
Thank you very much for the quick answer. I've tested it and it works.
I just created a "master cutscene" that checks always the variable and starts each single cutscene for each day.
Master cutscene:- Check if day == 2 If condition is met…