A couple of problems happen.
* What I want the NPC to hold is the active player (which is a prefab). When I put the player's prefab in the "hold object" field, a new baby pops up instead. How do I have him pick up the current baby already…
So, I added a brand new marker for them to go to, and again, Derek will go to it. However, if "wait until finished" is checked, the baby will not go to his point.
I clicked on retro style of movement, and the baby still doesn't move to th…
I took a video of the Nav Mesh. Yes Derek can move to other points in other actionists.
I included basically what I want to achieve through the video, as well.
https://www.youtube.com/watch?v=KCtK1DOHPnc
I am confused by the player switching, to …
So there are two characters that spawn in. Zoe and Derek. Who gets spawned is random. Neither is playable so it doesn't make sense to switch characters.
I rearranged the flowchart to where it now checks which character has been spawned. Then it doe…
Okay so I unchecked Apply root motion, and it's working now. However, he still teleports to Player Start when the animation plays. It seems to reset his position to 0 0 0.
Is there any way to change his position in the timeline?
Figured it out. Th…
So, I am going to add a question. How do you connect a container to the UI? I see the option to make an inventory box and a way to set the inventory box type to a container. However, how do I specify which contianer is shown?
I have more than one i…
Yeah sure. Let me explain.
So, there is a hunger and thirst system in my adventure game. When the hunger or thirst meter go under the value of 20, these two icons show up in the corner.
(Image)
When I click on a hotspot to drink or eat, and incr…
So, what I am trying to do is have a Hunger and Thirst meter that goes down over time. If I make multiple triggers that are continuously triggered by the target, then I can do this effect by decreasing their variables by one and then hooking the cha…
I want more than one thing to begin at the start as different functions. That way it's easier to organize. How do you suggest doing that? Right now I can only assign one actionlist
Reviving this because I tried this and it didn't work. When I click on the hotspot, the movement method changes, but not the camera. This is my hotspot action list:
(Image)
Hmmmmm. So I checked my scene, and didn't see a cut scene. Or anything like a cut scene. [I thought maybe I created one by accident]
The "in game" menu also wasn't showing up. After a while I gave up and just made a new game wizard. The p…