Thanks. I just tried that, but the tag check always returns false, no matter what (I checked that the NPC tags are on every hotspot).
In inventory manager, it says that the hotspot will be set as a first parameter to the "use on hotspot" u…
Since I use hotspot then interaction, instead of OnHotspotSelect I use OnHotspotInteraction to retrieve full label, store it and show it, and then some adjustments I found necessary. But that's the thing, without custom scripting like this, you miss…
In regards to this, I wanted to add that I can actually drag my cursor in the mobile build (and then it behaves like a mouse hovering over screen elements), even though "Moving touch drags cursor" is turned off. I don't know if this is a b…
(Quote)
In regards to the first issue I wonder if AC + touchscreen could implement a way to show the full hotspot label when you tap ("Pick up ball" / "Give ball to John") in a way that you can read it (making it linger a second,…
Thank you Chris! I tested and it didn't solve the issue, but being that in this project I have customization in the hotspot label, I went ahead and tested it on the 2d demo, and it works. So I'll have to see what is different in my project.
It flashes right away for a split second when you tap the hotspot, both in builds and Editor.
Settings Manager:
https://drive.google.com/file/d/1zS0M5kCxd8X6OggxIcTMtLoyLvbfOhEn/view?usp=sharing
Hotspot Properties:
https://drive.google.com/file/…
(Quote)
I don't have to drag. It happens if I tap as well. It's like taps are being interpreted as tapping and "holding" (dragging). Since dragging behaves like hovering a mouse over the interaction buttons, it updates the label if coincid…
Thank you, @voceradio. Unfortunately, switching to Mouse and keyboard in an android build adds undesirable behaviour for me. So I'm hoping there is a way to register single taps as such.
Thank you Chris.
The off and on flicker happened because the first Menu went off and then the other one turns on. But guess what, I realized my input method was not set to touch screen (I could have sworn it was), I set it and that flicker was gone…
Hi Matthew! Have you tried the tutorials in here?
https://www.adventurecreator.org/tutorials
I have recently bought AC as well and managed to keep me busy with the video and written tutorials in there as well as the manual.
As for the title screen…
I have an additional question about this. This is working, but somehow something strange happens in the ActionList editor. The two actions that change my CloseUp menu texts are linked to two UI text prefabs. When I enter play mode everything works f…
This worked!
When it comes to the tutorial, I can only speak from my own perspective, but if it helps, maybe it would have been more clear to me with a few more examples with assets + parameters, where the parameters you pass are of types other than…
Hi Chris! Thank you so much for your quick answer! I will try that now. Yes, I tried the tutorials (that's where I got most of the code from, which I adapted from the Use gravity action), but my grasp of coding it is still very rudimentary, so I cou…