Chris: yes, I'd like to see "true" dynamic randomized wandering that is not dependent on markers or path nodes. Perhaps something like "Character: Random Wander", called on a per-NPC basis.
Alverik: thanks for the videos, those …
By the way, Path type: IsRandom is a great feature for path-based wandering, but it's obviously reliant on paths. So in practice it still looks more like patrolling, not 'true' loitering.
OK, I've browsed through the forum, and this "Character: Random Wander" action has been something of a feature request for years. It doesn't seem to to be doable at the moment. So I'll try and reconcile Emerald AI with AC --- but it would …
"when it comes to AI, there's no end to the combinations - not just the assets involved, but also the ways in which they can be incorporated."
Absolutely agreed. That said, there are no more than two key, surviving AI frameworks in the cu…
Thanks, Chris. I'm always using the latest AC and latest stable Unity: 2017.3.1 (not a patch version).
The linked buttons don't remain linked regardless of using Unity UI on scene or in prefab. But they still get a random AC ID number. My workaroun…
I got it: using conversations on the built-in AC menu system works fine. But when switching to UnityUI, convo option linking to buttons are not saved on exit.
Not even when I leave the UI prefab on the scene.
PS: I found out about the bool in Music Storage where you can enable music during pause . That's a great thing, but can I achieve the same if I want to use an external playlist other than Music Storage?
Got it, it was an uninformed question to begin with, sorry.
On a different note: Chris, have you thought about setting up a Patreon for all things AC?I think many of us would be willing to pay monthly for what is one of the best assets on the UAS. E…
Solved it: I need to omit any local Players in all scenes.I have to drag my Player into Character settings.Finally, I have to disable default Playerstart.
"If you can give more detail about what exactly you'd like in terms of a connection between AC and another asset, I can advise on the best approach."
Thanks! It will definitely be Bolt for me, as it makes PM feel stale and archaic. I'll ge…
Solved it: I found a "controlHub" script deep within my project belonging to a motorbike controller asset (of all things) that interfered with all things AC. Thank you for your comments; my AC workflow is cool again.
Chris: thanks. In a fresh project it works as intended for me too.
So my original project must be "corrupted", at least from AC's perspective. It's "No cameras rendering" when trying to spawn an AdvancedPlayer on a PlayerStart f…
https://adventurecreator.org/forum/discussion/5486/camera-is-not-rendering
This is the link, and I quote from Chris:"The MainCamera not rendering issue has been reported before - and I'm keen to address it."
I've added more details to the …