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EPinteractive

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EPinteractive
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  • The information you have provided is little to none. Will your player be using a navmesh? unity nav? Does your game have a floor? Are you using any other kit besides AC? What mechanics do you need in your game? These are questions that need answerin…
  • To do this simply create the the "SOUND" object via the Game Editor window. Once created, apply your music to the AudioSource and on the Sound script tick 'Play while game paused". If this doesnt work, try a reimport or check your aud…
  • You can definitely make these kinds of games with AC, you can disable components that you do not need in AC like the player, etc. Using playmaker with AC you can make this game easily. Hope this helps.
  • Hmm interesting, i assumed it had full support from your 1.34 notes, "Using a UFPS-based Player will let you jump, crouch, climb ladders, and all the other cool features of that asset, and still work with AC." Well it has an issue with dis…
  • How would i use that with AC? I mean i can make a basic FSM for the walk, idle, and run, but how would i add other things like that if AC doesnt cover it in with the stock system? Do i need to alter the script so i can add other bools/floats to the …
  • Its better to hire someone familiar with UFPS systems, so that they can integrate that for you. Use unity forums for this.
  • If you are using playmaker you can use raycasting to see if the player in pointing towards the object and allow you to activate/deactivate 3d objects when looking/not looking at them. Is this what you are mentioning?
  • You can use that same method and use AC to check for var0, and if the value of var0 is the same as what they input then it loads the game. simple if and then states that can be done the same way you allow them to input their name and call it in conv…
  • I had some success with MutiOnline and MultiLan as they are the most easy to implement in my opinion and can detect individual player movements and cameras. Obviously if you are to ship a title you want to optimize and fit the kit into AC so that it…
  • Every project you make you need to re-import AC from the asset store and as a best practice run the new project wizard from AC. Alternatively you can copy and paste but you will run into compiling errors and sometimes crashes.
  • Ok, ty for the reply. I got the player issue fixed. Now to clarify, If i have the 3d menu at the title screen, and you click on the Load hotspot with no menu link, would i just use this setup?: This is the Load Hotspots UseMenu--->ChangeState---&…
  • I seem to have fixed the inventory issue by making the object a prefab again and deleting the previous version without bones assigned. The issue still stands with Toggling. Id also like to see a jump feature in the next patch perhaps.
  • As stated, i already drag and dropped the bones into the respected fields on the character. The issue, is that the bones that i drag and dropped,  are removed from the fields when i enter play or i apply the settings to the prefab. And yes, i am usi…
  • And you have the FPS camera assigned in the Game Editor field under "default camera"? If so then id just wait for a response from the Icebox staff. Sorry i couldn't be of more help
  • Try this: * Click your FPS camera that the player will be using to play with. * Make sure that the "Camera" component is disabled. (not the object, just the component on the object) * Make sure the "Depth" is set to 1 * Make sure…
  • No, i dont believe thats the problem because i have image effects on my Point-n-click game and it performs the camera switch perfectly fine. It is most likely an issue with the FPS Camera script conflicting with switching cameras because FPS cameras…
  • For modeling you would want either Maya or blend as they are the easiest in my opinion. For animation you would want the same. I prefer Maya for modeling and animating my characters and props. If youre new to either then i suggest taking a course or…
  • Yes this is a problem i am having also, and seems to only be an issue when using the FPS setup. Anyone know what may be causing this or what needs to be done so that we can switch cameras in FPS gamemodes?
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