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Divaraf

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Divaraf
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  • I'm stuck on the first step, hehe. I think it's a bit unclear where to put the functions. Are there special places for "on game start" or "repeatedly" or something like that, or do I always use the scene->cutscene? This is ho…
  • Ok, an update - nevermind the second part of the above post, the toggling works fine now, it was a sloppy error on my part. As for the navigation part, I can now move between the inventory items in the inventory box, but my intention is to "ac…
  • Ok, I've followed the steps above. I still don't know how to navigate the slots using arrow keys, or activate an object using the interaction key. Also, suddenly it's no longer possible to disable/remove the whole menu window using the key I've as…
  • Btw: The above error came for both lines private void OnEnable () { EventManager.OnMenuTurnOn += OnMenuTurnOn; } private void OnDisable () { EventManager.OnMenuTurnOn -= OnMenuTurnOn; }
  • Roger that. Unfortunately, this happens when I try to compile the code: error CS0123: No overload for 'OnMenuTurnOn' matches delegate 'EventManager.Delegate_OnMenuTurnOn'
  • Alright, sorry for being a terrible troubleshooter, but I played around with some settings without duly noting what I did, but the problem is now gone and I can't reproduce the sliding/halting any longer, so for now the issue is resolved!
  • Ok, some more things; I've done most of the stuff above, but it struck me that I haven't really sorted out the inventory functionality yet, or more exactly how to cycle around the objects - and the left/right arrows - with keyboard/controller input.…
  • Thanks a lot! Yeah I know this is geared towards pure adventure games, but the equipment window/stat thing is mostly a gimmicky "side" feature, and not a central element of the gameplay. The rest is just dialogues and fairly simple puzzle…
  • Thank you! I'm using AC v1.73.8 and Unity 2021.1. Yes the integration script is from the wiki. The Active input handling is set to the new one only. Right now I'm not using any animations, I only have a placeholder sprite that slides left and righ…
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