Working on a full length classic 2D point and click adventure called "Dexter Stardust and The Robot from Planet X". Check out here: https://twitter.com/SeaMonsterMedia
Thanks for the response, Chris! And I'm happy to hear you enjoyed the demo and I appreciate the offer for advice.
Here's what each click on the MoveDirection (Up, Down, Left, or Right) is doing:
https://imgur.com/a/EiuxvU9
How would you advise I …
Thanks for responding, Chris. Yes, I have around 300 MoveDirection menus in the AC Menu Manager, even so, each one is referencing the same Unity UI Prefab.
But you're right! Especially your first suggestion.
To be honest, I didn't know that a Cuts…
Thank you so much for the response, Chris! Much appreciated, as always. I'll play around with this next week. I'm sure I'll figure something out. Thanks again!
Hey Chris! Thank you so much. I didn't get a chance to try it out, so I didn't respond. Now that I've played around with it, you're right! It works.
For anyone else that finds this later:
On line 1047, under public void DrawBorders(), I just wrote…
Whoops. It didn't get the last line. Here's what I meant:
"In fact, when I play the game in the editor, when the scene is fading in, the Unity UI is visible all the while. However, as soon as the game finishes fading in, the black border rende…
Thanks for the reply and for providing several options.
I'm leaning towards the final option (removing the border camera and creating a Unity UI border). I have done this:
* Created a layer called "EdgeCanvas"
* Created a second camera (…
Thank you so much, Chris!
* I copied and pasted that code exactly how it is written above on line 39 in the CursorInfluenceCamera.cs script.
* I created a Global Variable called "FollowCursor".
* In my options menu, I created a Toggle (co…
@monotonic thanks! I'm so happy to hear you enjoyed it. Good question -- so, the gameplay is done. I'm just finishing up the voiceovers. The pandemic has really affected coordinating that... like really really really badly. We would have already fin…
Hey Chris! I didn't see your last message. Much appreciated. That's a great idea about the dummy scene. I actually got this one sorted, but I think your idea is even better. Thanks!
Thanks Chris! Much appreciated. Yeah, I was using a a AC 1.70 version.
My player switching is not so much as having multiple players to go between on the fly, it's more like player-switching at specific moments. Like when you get a diver's suit, I …
Thanks @JacobJanerka ! BTW... I really hope they allow you to publish that Seinfeld game. It's looks sooooo well-done (and I love that you can't control Kramer. Brilliant!) My favorite show as well. Could you imagine if the actual actors came in for…
@heyitsjayy Haha! Yeah, my favorite line so far is when Aurora says back, "That's the best part about an adventure". The way my friend Lola says that line is so endearing. She really nailed it.
@smokeincaves Totally! I can send you over t…
@smokeincaves It's wonderful to hear that certain elements have stayed with you! Very encouraging.
First off, the sunlight HAHA. Yeah. I can't believe I thought that hotspot was big enough. That has been changed. I made sure that it covers the comp…
@smokeincaves Hey, thanks for playing! I'm happy that you enjoyed it. Yes, the puzzles are specifically designed in Episode 0 to be very very simple. More challenging puzzles in the full game!
I'm always open to feedback. That's how to make it bett…
Thank you. And sure you can! The "Play" button is your friend. Create your "Cutscene" in the "Scene" tab in the "AC Game Editor". Make sure this cutscene will play when you start your scene. Then each time you…
@CutyDina Hey, I just wanted to chime in here. I have used both timeline and action lists for cutscenes in my 2D game. The following link shows a cutscene I made with only adventure creator and timeline:
https://twitter.com/DexterStardust/status/11…
@ChrisIceBox Sorry I didn't see your message earlier. That's totally understandable. You're right -- there are too many factors. Once, you get into more complex character movements, then everyone's like "add this, add that". Anyways, Adven…
This is awesome. And that is hilarious that I implemented my own checklist/objective list a year ago. HAHA. I just did it using "Show/Hide Menu Element". Great job Chris.
If you implemented a more robust character movement script with jum…
Incredible. Absolutely incredible. How have I used Adventure Creator for 5+ years and it's just now that I'm seeing the "Pause Background Texture"???
I must be blind. I appreciate the follow-up and I will do as instructed. Thanks!!!!