Thanks Chris, gather text did the trick for picking up the additional item descriptions. Seems the last time I pressed gather text was prior to the script being proof read and apparently prior to those descriptions being added. (A huge oversight on …
I forgot to mention that I have a 'PlaySound' actionlist in each scene that is run via the SceneSetup actionlist, it plays ambient sounds/resumes or starts music where needed.
The issue however isn't with this actionlist as footstep sounds are also…
I think I've resolved this now, went through and replaced any instances of object - remove for stuff like hotspots and characters with an object - teleport to Y -10000. Also added any appropriate object-visible false etc alongside them.
I was tripp…
Okay, so it seems Object - add or remove is probably the worst choice I could have made in some of these cases. I wasn't aware at the time that I would need to make them all prefabs to get save/load functionality working.
A lot of these objects are…
Hi Chris, thanks for the lengthy reply and apologies for the delayed response.
I've spent some time refactoring my project a little and getting familiar with the manual when it comes to saving.
It's probably easiest for me to lay out my understand…
Hey, just to follow up on this in case anyone searches this topic and made the same mistake. (I am not proud of this mistake...)
I had missed the capital letters when inputting my parameter names in the Audio settings boxes. MusicVolume was musicVo…
Hey Chris, yep the three parameters are exposed and slider values are being saved when exiting/reopening the menus.
Could it have something to do with the snapshots overriding those exposed parameters?
https://imgur.com/5BqmpT5
Firstly I want to say thanks to Armaan for this brilliant guide and the creative thinking for getting to this solution.
Secondly, a couple of notes:
I believe this guide is missing a step, you will need to assign the joystick, keyboard and mouse m…
Thanks Chris.
The overlapping hotspot issue doesn't seem to be a problem now.
However I'm finding when hovering off a hotspot all of the menus appear for a frame or two before disappearing.
As far as I can tell, the issue seems to be related to t…
Seem to be getting somewhere with this, although there is a frame or two where the menus display before being hidden when hovering the 'hidden' hotspot (MicHotspot).
using UnityEngine;using AC;public class HideHotspotMenu : MonoBehaviour{ privat…
Thanks again :smile:
Sorry to keep this going, I'm using the method you provided to lock/unlock different hotspot descriptions based on their tag.
There appears to be an issue with how I'm approaching this, I've noticed an edge case where if two h…
Awesome, thanks! I was just exploring this method by hacking together an example script in another thread.
It works perfectly. Just to note there's a typo on that second private void, it should be OnDeselect.
Thanks again Chris.
Yup, that locks the UI in place. Unfortunately the hardware cursor iself still able to move around.
I'm thinking maybe there is a better approach to this, I should probably explain my reasoning behind the whole thing.
The end result I'm looking to…
Yeah default sound is assigned in this scene (the title screen) and I'm using direct-navigation during gameplay for menus.
The menu for pausing the game has a similar setup, is set to pause the game when enabled and has the same issue.
I've set th…
Hi Chris, I've updated to v1.72.3 and I'm still having trouble with the hover sounds when directly navigating the menu.
Here's my menu settings:
(Image)
I wonder if it could have anything to do with me using the Navigation - Explicit setting i…
Thanks Chirs, you've completely hit the nail on the head there.
I am indeed using direct navigation for menus, thing is with this menu I forgot to select an element when it opens. A really amateur mistake that I was overlooking because the navigati…