Seem to be getting somewhere with this, although there is a frame or two where the menus display before being hidden when hovering the 'hidden' hotspot (MicHotspot).
using UnityEngine;using AC;public class HideHotspotMenu : MonoBehaviour{ privat…
Thanks again :smile:
Sorry to keep this going, I'm using the method you provided to lock/unlock different hotspot descriptions based on their tag.
There appears to be an issue with how I'm approaching this, I've noticed an edge case where if two h…
Awesome, thanks! I was just exploring this method by hacking together an example script in another thread.
It works perfectly. Just to note there's a typo on that second private void, it should be OnDeselect.
Thanks again Chris.
Yup, that locks the UI in place. Unfortunately the hardware cursor iself still able to move around.
I'm thinking maybe there is a better approach to this, I should probably explain my reasoning behind the whole thing.
The end result I'm looking to…
Yeah default sound is assigned in this scene (the title screen) and I'm using direct-navigation during gameplay for menus.
The menu for pausing the game has a similar setup, is set to pause the game when enabled and has the same issue.
I've set th…
Hi Chris, I've updated to v1.72.3 and I'm still having trouble with the hover sounds when directly navigating the menu.
Here's my menu settings:
(Image)
I wonder if it could have anything to do with me using the Navigation - Explicit setting i…
Thanks Chirs, you've completely hit the nail on the head there.
I am indeed using direct navigation for menus, thing is with this menu I forgot to select an element when it opens. A really amateur mistake that I was overlooking because the navigati…
After a lot of head scratching I resolved the issue and decided to get the inventory item by label in the process:
MenuInventoryBox inventoryBox = PlayerMenus.GetElementWithName("Inventory", "InventoryBox") as AC.MenuInventoryBo…
Hey, sorry I missed this reply before. I cobbled together a similar solution to the above which seems to be working well. I really appreciate the help, if I run into any issues with my script I can compare it with this one to see what can be improve…
Hey Chris, thanks for the prompt reply.
I'm adding this feature quite far into development, so have to think about things carefully as not to break stuff. I like your solution above for dynamically turning hotspots on based on distance, however it …
Thanks Chris, looks like it might be worth activating a camera that's culling everything to sit behind the render textures rather than having no camera at all. I'm indeed culling everything par the items for the render textures.
I'll have a read fu…
Thanks for the prompt reply Chris, this is really helpful.
'Apply outline offset fix?' did indeed sort out the rendering of the yellow lines, I was wondering what was going on there.
I'll give your instructions a shot today and come back if I have…
Yup, was something I was doing wrong. Sorry to waste your time folks!
Just in case anyone is as daft as me I'll put this:
Don't hit 'Apply' after changing names and stuff in the hotspots Inspector, it would seem that applies the changes to all the…