Thanks, the controls script is indeed the source of the issue, removing it clears all the errors and the integration can be used without it. However I did not find that regenerate option in the input actions window, only the "Generate C# Class&…
Sorry I forgot, I was updating to Unity 2021.2 and using AC 1.74.2, but I updated to 1.74.3 yesterday and haven't got any issue so far. I'm not sure but I think Unity had crashed a first time when I was scrolling a large action list, and the second …
Hello, allow me to bump this old thread ! I'm trying to use A* with AC, to no avail so far. I decided to take things one step at a time and start with a simple cube NPC with no rigidbody orderded to move to a marker - A* is indeed called and the cub…
Thanks for your answer ! I think I'm going to try LipSync Pro. It was recently removed from the asset store though and will offer less support, but it still seems to be what I'm looking for !
My bad, the issue actually comes from a specific falling animation ("falling flat impact" from Mixamo) that played at the beginning of the action list - other animations do not disturb the move to point function.
Nevertheless, it is worth…
Hello, I downloaded and tried this integration today, but it doesn't seem to be fully working to me. First of all, in the "AC_UCC_BasicFirstPerson" scene, it is not possible to interact with either of the dummies - at least not with the &q…
Okay, thanks ! Anyway, it's not a major issue since it's not often that we precisely need bold and italic text just before a normal period, so I can wait for the next update :smile:
Hi, I've just made another quick test and I can confirm that the issue occurs with both Unity's and AC's UI. Now here's the exact line : <b><i>Blablablaaaah</i></b>.
(Didn't get the paste of code stuff though, I just used &am…