You still can't interact with menus if I uncheck that as I said on the above post so it doesn't work in my favor because I still need the left-clicking to select options on a menu.
I am also using opsive controller so the player constrain and engine manage systems don't work with it. The engine manage systems I thought is what I needed though.
Sorry for revisiting this post I have made this work with the f key but how would I be able to disable the left and right-clicking over a hotspot because I can set the use off still by left-clicking which I don't want. I did see an option in the set…
Hi got my script to work with ammo and all. I can't do it in a action because of this:
m_ItemType = (ItemType) EditorGUILayout.EnumPopup ("Item type:", m_ItemType);
Its saying can not convert string to enum.
Yeah, I have consulted the documentation which doesn't help when you don't code and all I get from the developer is I didn't do the integration ask the developer of adventure creator. He did say i have to call pickupItemType.
Thank you i havent implemented everything yet but will try that. I actually had no idea about that. So was wondering what if you have more than 1 hotspot around would it only do the hotspot your hovering over or all of them. Only want that hotspot i…
I have this system never integrated this with AC but that being a lack of coding but I have closely looked at the puzzles and I reckon anyone that really knows AC would may be able to recreate puzzles like this within AC. By using variables within A…
I tried this but the Scene: Add or Remove doesn't do the job I was hoping for. I can easily do camera switch but was hoping to 2 cameras at once. I did try dual rendering but AC turns off the camera that you aren't using so it won't work either. If …
No, I'm doing it in 3d because I don't have hidden object game assets to do it in 2d the way I want. I need the hotspots to be in the zoomed area as well. I did try with a menu but it didn't work because I need it to be interactive. Are you saying a…
I just worked it out. UCC has 2 cameras (Main Camera, First Person Camera). The first person camera is parented to main camera. On the main camera, I put AC Main camera script then on first-person camera I had put game camera. Then I put the first p…
Sorry, it took me a while to get back to this one but thank you that worked when testing out UCC. But what about camera switching though because if the player's main camera is used as main camera it can't be put in the slot where it says default cam…
Yeah, I have tried these both but the old UFPS works better than the UCC because with UFPS the player constrain work but it doesn't work with UCC. I have been testing a lot of controllers out to see which works better. Even though I am making a surv…
Oh so the elements on the menu don't have layering but the menus itself do then. It may be easier just to use the unity UI straight up since I am building a complex menu system for the hidden object game.