Ah, Source Image is gone when linked. It disappears during runtime and I'm unable to set it to UISprite in the runtime, to check if it works - gets back to None.
Mark options already used? is unchecked.
DialogList:
https://i.imgur.com/oEcsdcL.png
Unlinked:
https://i.imgur.com/WEfoGdW.png
Linked:
https://i.imgur.com/JmLkGmR.png
There is some difference in the Image script. But I'm too newbie to know what …
I was not able to get rid of the warning message. Either my script is run too early or too late. I give up - it's not worth effort, and as you said it has no real impact on anything.
Thanks again, Chris!
Thanks for a very quick reply!
You were right. I used an empty GameObject with Player and Paths scripts added and put a cube as a child object and it followed the player. So, it means that XR Rig keeps its objects in place. Too much auto-magic for …
Okay, thanks, now I get it.
Now I struggle with having the Player script on a root node and some strange thing happened to me:
Could you please explain to me how this is possible?
(Image)
I added Player script to the root object of XR Rig. As me…
Thanks @ChrisIceBox for your warm welcome and for your extensive answers!
This is more than helpful.
I think I will go with having Player added manually to the scene. I already have a separate prefab for AC MainCamera with Tracked Pose Driver added…