You are getting a NullReference about setting an int local variable. First make sure you fix that issue before you try anything else (the local variable seems to disappear from the list. That's not normal behaviour, it's probably been caused by the …
During loading, you seem to be trying to assign the saved data back to a saved data component... so it's not going to do anything. What you want in the last line of your LoadData() method is:
GetComponent <vineInteractions>().vinesCount = data…
Can't wait to try the Custom speech event tokens :) it sounds perfect for my emoticons system (before I was using a custom action), I just got to make sure I can pass or parse the character's name too and I'm all set :) (I use the name to identify …
@dasjlm Sorry, at that time I was using regular old file upload sites, since they are free they tend to post plenty adds and stuff. People not used to that will sometimes click an add by mistake (since some put a giant Download word on them...). Any…
If you don't want to do any coding or use a second variable to keep the Remaining time, I'd recommend you to use a countdown instead. Set the var to the max time (say 30), then remove -1 every second. this way you can create a UI label (in the AC me…
Please do. I guess it currently works for me because when I add a new remember script I make sure to assign the constant ID (and since all my items already have a constant ID script I just take it from there). My first thought WAS to make a custom r…
Early during development I had to drop the expected AC method to use the camera in VR. I can't really remember all the exact reasons (was a long while ago), but I think it's because we have a few VR plugins which expect the camera in the rig to be t…
Oh, this looks really interesting. I've always wanted a better way to write for games. I had heard of some paid software, but I'd never heard of twine. I'll be giving it a try (specially if you are willing to share the actions to run it :) )
@DADA_universe Well, Cinemachine is pretty straight forward to use. You can deal with it by simply enabling and disabling the camera you want to use at the time, or you can use the camera switch based on currently playing animations. There's also a …
Ah, sorry, parameters slipped my mind. I do have a very particular way of doing things... If anything will need to be repeated many times I prefer to hand code it into a single script or custom action.
Ummm... AC in essence doesn't like duplicated objects very much. Your issue is most likely due to the fact you are using the same constant ID in your actions and objects.
Anyway, AC gathers references to all AC related objects when a scene starts (o…
Are you using mouse and keyboard? The reason my method in my post was getting complex at the time, was due two 1. I was still a very rookie programmer (if I do it again, I'd do it much better and simpler), and 2. I needed it to work right for Keyboa…
Very nice! As I'm busy right now, nice and short really hit the spot. I really like the animation even though it was basic as you said. The style was really nice too. My only complaint is that the excess of white hurt my eyes somewhat. But all in al…
Also, make sure your locomotion animations' state transitions don't have "Has exit time" ticked, else the transition between animations will take some time, and you will see gliding or walking in place, etc.
Generally you'll want locomoti…
By looking at the gameplay sequences in the video it looks really nice. But the trailer needs work. It doesn't catch my attention. It doesn't sell the mystery or any good points of your game. It needs to show something about the mysteries that'll pu…
That file is already inside the Adventure creator folders. Maybe you're just not using the right AC version... The description in the wikia article does say it needs AC v1.57 to work.