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Alverik

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Alverik
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  • Ummm, I ended up chopping up my virtual controller's UI into smaller bits (in separate canvases) to make sure the bounds don't cover more than it's necessary, now hotspots works fine. But it' still weird... I have my own raycasts working in-game and…
  • Wow, that sounds like a golden combination! AC + Invector + Rewired was already one of my desires, I've also just started to check Apex Path (because I've gotten interested in DunGen for procedural levels) and I must say it sounds really good. But f…
  • Ok, I've found the culprit, but I need some advice.  A few moments ago I noticed something interesting. If I hit play and quickly positioned my pointer over a hotspot before playmode started, once the game played, I would see the the hotspot text fo…
  • The event manager is in the game engine. And removing Is Trigger didn't do anything for me... What baffles me, is that even though I have been adding a few new plugins/assets to my project everything was working just fine. All I remember was getting…
  • I think Carlos meant he wants to use touch for mobiles, and mouse and keyboard for PC and mac,without switching control schemes. But do be mindful, Carlos, exactly because using rewired isn't going to change your control scheme in AC. It'll simply a…
  • Don't know with AC's own menu system, but if you use uGUI with AC that does seem trivial. Just make sure the Button (Slot) has the background image you want and it'll always be there when you use it at runtime (In other words, just child an image to…
  • Ah, I was forgetting one detail. A little time before the hotspots stopped working, I started getting some strange errors. Had them for an hour or two after updating. Not sure if they're related. Basically, every time I went into play mode, I would …
  • Ummm.. I'm having a similar issue... Little while after I updated AC, My hotspots just stopped responding. I don't get the menu with the hotspots name when I hover, neither do I get any interaction menu when I click the hotspot. To verify if AC was …
  • Ummm, I see, but maybe you could just make a secondary type of inventory box? So as not to modify the standard one? (like a modified copy?)
  • Ummm, to be honest I have only used this for Direct control, but as you still setup some actions for the mouse (for menus) I don't see why it would not work. Well, In fact I do remember having similar problems, with unresponsiveness, at first, which…
  • Hey, that sounds great, thanks!
  • Lol, by the sound of the title I though you were going to voice an issue not provide an answer.  :)) Still, it's cool to know It works. If I can't get Invector's controller to work with AC I may have to switch to Motion Controller.
  • Nice, I'll probably be trying this code sometime this year. If you are unable to get voice actors, this is a really good replacement. And in many cases, it can be a great artistic tool. I'd be thrilled If I can manage something just a little close t…
  • All of a sudden I'm needing something like this for my mobile game, but, I'll need to be able to show both the bar and the current HP in numbers. How would I get the bar to represent the full value of another Variable? (in this case the Health point…
  • Thanks, man! changing the Input names to "Horizontal" and "Vertical" did it. can't believe it was something so simple. I was under the impression the inputs had to have the same names as the ones in the list in the settings manag…
  • Eh? isn't it using CursorVertical and CursorHorizontal? or have I gotten confused with the names of the input axis? I currently have CN throwing CursorVertical and CursorHorizontal input, is that wrong?
  • Very nice renders, indeed!
    in The Search Comment by Alverik July 2016
  • Right, my mistake, I didn't quite recall which UI element type it was that had that capability.
  • Umm... you got me there, I'm not sure if you can do that natively. What you can do is set menus to "appear" above the character's head during specific times. But that's usually for things like interaction menus or popups or dialogue, not e…
  • Maybe you could designate areas where the player Can or Can't plant (like in harvest moon). That way you could make a grid of hotspots or just put them where you want. Else you could try some assets from the store, I'm pretty sure I've seen some ass…
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