Oh thank you for the script! It'll make things a bit easier in the future.
The "Apply Root Motion" remains correctly unchecked the entire time after the last climb and during the bug.
The Move along path action worked to stop the player,…
Just tested with an Engine: Wait (1s) and an Object: Transform (with 1s transition and "Wait until finish"), the bug occurs both times.
For the animation, that wasn't jumping. It's still the base Locomotion blend tree (Idle>Run>Spri…
Thank you for the tips. Your first two paragraphs were enough for it to work as intended.
I agree that it could be simplified, it was just the most straightforward thing I could think of at the time, without adding animators and animations and stuf…
Yep there was no jitter with a fixed camera.
Replacing the line in the script worked! Thank you. I'm not a programmer so I have no idea what this changes and why but I appreciate the help.
Here you go.
High framerate
https://youtu.be/B2Y4I8xL6IE
Low framerate
https://youtu.be/wM208k31HAM
(Player inspector)
https://imgur.com/a/3H5NTnl
Other observations I made:
The jitter does seem to be slightly different depending on the framerat…
Sorry for replying late. Got busy for a while.
I have tried adding comments to the actions. The comments appear in the correct order (Movement switch, then Fade in), no matter how I left the game. However if I left the game with movement as "no…
I see what you mean. Another assumption I had is that cutscenes and actionlists are similar. And like I said, I already had a cutscene set to play at the start of the scene that would set the movement method to First Person. However that Engine acti…
Ah I thought I had the latest version but there was another one recently I missed.
Also, now instead of creating new inputs, I replaced the existing Mouse X and Y with the Cursor inputs. It works now so I think it was the default input settings doin…
https://imgur.com/a/FrM68GR
Do I perhaps need to fill the "potitive button"? I assumed I didn't need to if the input is an axis chosen below.
Settings manager has only been touched to create the 3rd person camera (regular one, not the adv…