Dear Chris, after I tried to put the fix I got an error:
No overload for 'My_InputTouchPosition' matches delegate 'PlayerInput.InputTouchPositionDelegate'
on the line from Start()
Thank you for the tip, Chris.
One more question regarding the search by tag: what about memory costs? It's faster? for example if I have more than 100 hotspots will be very slow?
I figure out how to approach my own request by using invokerepeating and/or coroutine methods.
Now I have a problem with selecting specific hotspots. I don't want all of them. How can I select specific hotspots?
To set icon visibility for all hots…
Dear Chris,
I'm using the latest version and Unity 2018.3.11f1.
You're right. The inventory graphic gets larger while I increase the inventory cursor. It was 0.06, and now is 0.1 and works like a charm. Thank you once again for your support!
Andrew
Here you go the screenshots. The inventory item gets smaller while dragging (see red circle). Before and after that everything is in the correct scale (green circles)
(Image)
Full resolution: https://ibb.co/6sjkR00
Sorry for the confusion, I'm talking about the graphic from the inventory that needs to be dragged into a hotspot. In the inventory looks good, but when I'm dragging out to a hotspot, gets smaller.