Forum rules - please read before posting.

SlamDaBrakes

About

Username
SlamDaBrakes
Joined
Visits
462
Last Active
Roles
Member

Comments

  • Whoops, sorry forgot to mention I'm on AC 1.70.4! Reason is I'm porting to Xbox and I just got the AC save files working perfectly now to their connected storage, so I am kind of reluctant to upgrade. Anyway you have pointed me in the right direct…
  • Customize as in just reset all variables and reset all remember components to original values. That's all I need. My Player is not spawned at runtime, it is part of scene files. If I use a restart game, Opsive thinks my Player has no weapon, no hea…
  • Errors were from Opsive . "Null Reference Exception. Object reference not set to an instance of an object" Opsive.ThirdPersonController.RigidbodyCharacterController.Update() Hundreds of them. But I figured it out. It was happening on my…
  • Looks like just the one scene lost all it script references, as the other scenes were fine. I should have reloaded the project after the upgrade, after fixing the compliation errors, instead of saving straight away. All my custom scripts and action…
  • Thanks, I can work with this. Looks more tidy. I'll change CanBeDirectControlled functions in Char and Player to public first, and see what happens. Thanks again :)
  • Thanks Chris. Here's the original using UnityEngine; using AC;
 #if !(UNITY_5_1 || UNITY_5_2 || UNITY_5_3) using UnityEngine.SceneManagement;
 #endif namespace Opsive.ThirdPersonController.ThirdParty.AdventureCreator { /// …
  • Thanks for the link but the script I am having trouble is for the old version of TPC ( version 1.3.11 that is deprecated) the one before they upgraded to UCC. I never upgraded TPC to UCC because I have too many custom abilities that would not work w…
  • Thanks Chris, much appreciated!
  • Yay got it working! The ID numbers were indeed different. I ended up trashing the prefab and created a fresh new menu and all working now. Thanks !
  • I have tried the import settings , bypassing sRGB color texture, makes no difference. Must be a Unity bug then. I'll be moving to Unity UI prefabs eventually so no big deal. Thanks for your reply and insight. Much appreciated.
  • Thanks Chris,  super easy solution and all fixed!  :smile:  
  • Thanks, I have tried On Variable Change, but the menu does not open using the transitions (pan left) when the boolean is true.  Never mind, I'll use Unity UI, as it gives me more control anyway.  Thanks very much for your help. 
  • Thanks Chris and Deckard_89 I ended up taking your advice and trashing the entire player and starting a new one from scratch. Was easier that way and works fine now.  Thanks for the help! 
  • Upgraded from 1.59e to 1.60 I can see what is happening now. When I press play, it completely removes my main character from the scene and replaces it with an old prefab from my project folder. It throws it under "DontDestroyOnLoad" https:…
  • Ahh forgot to pay my brain bill again, my mistake!  Assigned a texture and the checkbox appears. Love this feature as I have a lot of menu sprites and this makes it super easy.  Thanks again ! 
  • I was using left & right bumpers and on the controller to scroll through journal pages.  I assigned CursorHorizontal to the bumpers in project inputs, but I'll try removing it and see if it behaves correctly.  Thanks ! 
  • Thanks Chris, I was using click type Offset Journal just in the screen shot I posted, but whenever I clicked on left it would shift next, even after setting it to shift previous.  I have fixed it now, using a boolean and action list when pressing th…
  • Hooray all fixed ! Added the TPC camera monitor script to the Main Camera and it all works now. Thanks so much again for your help. I can now switch cameras using AC which is the bonus I was looking for! 
  • Thanks for the steps, so I am on the right track, but my player now just stands there and doesn’t move ?  I have a Character Camera and disabled the camera component and added the _Camera script http://i.imgur.com/N5yP2WY.png A MainCamer…
  • Worked it out. My Inspector was in debug mode !   http://i.imgur.com/3fgCivm.png Changed back to Normal and all working smoothly now. Hotspot is detected by new character so I am using that now. Thanks so much for your help. 
Avatar

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Welcome to the official forum for Adventure Creator.