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valter

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valter
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  • Hi bbence, 2.5d toolkit integrates perfectly with AC, it allows us to build 2.5d environment very quickly. I am a big supporter of 2.5d games because my opinion is that they allow us to work on a game and finish it more easily and quickly than a 3d …
  • Sorry Chris, I tried but no luck. When you find some time, could you give me some more detail? Thanks
  • Hi Chris, I followed your directions but I have some perplexity. The first is that the plane is still visible. The second is that the duplication of Directional light would seem to be unimpressive. If I set the original Directional Light with Shad…
  • I agree that it should be more simple to have "overlay" shadows in Unity - the MatteShadow example script in the 2.5D tutorial works for me, but only when using Directional lights.  Point and Spot lights don't work. Thank you Chris, I think you wi…
  • I tried to use a 3d camera but the problem remains, but if I use a 2.5d camera, the plane is not displayed as right. I finally tried to create a mesh with 3ds max by setting Pathfinding as Mesh Collider but the mesh remains visible when it shows th…
  • Yes, I've tried it and it works. Thanks.However, I'm undecided to use this feature. To use it I should check out from code if the player clicked on the Save new game. I thought I would use if (_element.GetLabel (_slot, 0) == "Salva nuovo livel…
  • I have noticed that saving a new file also happens without using Save -> Save or Load -> Save new Game.If I click on the New Save slot and in the ActionList I use Overwrite Existing Save the file is saved as if it was a new file. This way my …
  • Yes, Alwais fit within screen is checked. Perhaps it depends on some UI menu setting?
  • I found the reason for this behavior, it's the Fade of the Pause menu, removing it the issue seems to be fixed.Probably because of the fade the menu fails to change status when the cursor moves too fast above and outside it.
  • Yes, thank you, I removed the code.But I have an issue, the same issue that happens when I leave the inventory and I have to change the item icon. If I exit the menus very quickly, random the code in "Actionlist when turn off" is not executed. In …
  • I re-open this post because the question is correlated. I have 10 and more hotspots on a phone keypad. Hotspots "Use Interactions" call an action list where actions are the same for all hotspots but change some parameters (such as key number). I t…
  • Thank you Chris, great option!
  • Hi Chris, I would like to inform you of a detail, Animation starts a moment after the item is over on the other item while transition from animation to single frame is instantaneous.I have tried to compare it with the response times of my code and i…
  • Thanks Chris, I saw that you added this option in the new 1.60.2 update.This way I can remove the cursor change at runtime, less lines of code less risk of bugs.   This is why it's important to explain the core... I understand it but I also t…
  • It would be ideal. But I did not understand if this option already exists or if you plan to realize it in the future. I do not find it in the editor or in the scripting guide.
  • What is it you're trying to do, exactly?  I have 5 states for inventory items: The last two change together when a selected item is over to another item and the cursor should be animated. But the problem is that the initial cursor (op…
  • Thanks Chris, in order to avoid having to handle all the clicks, I restricted override to the right button for the deselect item and the left button for hotspot operations. Everything else will be handled by your code.
  • Yes Chris, label showing for an item that isn't there. If in Inventory settings the "Selected item's display" field was set to Nochange or Show Selected / Hover, it would be right to show the label but with Hide From Menu it should not appear. Vid…
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