Don't cry @ChrisIceBox... LOL!
But are you crying for the small bug or because I don't say a word?
If you see the video, when player speak and in the phrase there is a variable (ex: I click on that door [localvar:0] times) when the text arrive to …
@ChrisIceBoxSorry if I ask, but do you think to implement this in an imminent update or it will be in a sort of limbo?I'm making the new interaction icons and i would like to know if maybe is better to wait for some time to make them animated...Tx i…
I never used the switch player option, but I had a similar problem when I load a previous saved game, that the camera doesn't follow the player. I solved by adding a Constant ID script to the camera... maybe is not your problem but you can try this …
Tx to your suggestion, I found the error! There were a NavMesh segment on a ignore raycast layer, so when the player was over that navmesh when i click on the hotspot, he ignore all the navmesh path! :O Stupid error that drives me crazy...Tx man!
Hey Hedgefield, I understand your decision of skipping walkcycles, but if I can give you an advice, make the chars more expressive. I know you have the capabilities to make it, you're an artist! ^_^I mean, the game is dialogues based, right? But no …
Hey Tim, I'm happy you released a demo!
As I told you, I like your graphic style and also animations are cartoonish. Cool!
Great idea the double interaction icons! How do you make the different coloured text in some dialogues? O_o?
But in the final…
Done, but still the same problem.I resolved by using a variable that is checked in the cutscene OnLoad. When npc is without hat that variable becaome true and its portrait change or not in that cutscene.Thanx in any case Chris.Bye