Default jumping and landing sounds? Where are they? :o
I started using Brain as default char (with direct input) and now I have mine char but with the same controller, but never used the default jump/land sound...
Here's an example of what I did.
I have a cutscene with a simple loop of clock hands rotating. In version 1.80.3, the hands rotate counterclockwise (which is correct) at a fairly fast speed (just as I wanted).
Video: https://streamable.com/9her2d
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No useful scripts found... but I think another solution: I put a cube obj under the head game obj of the player, at about some distance in front of him. When the player turns, the cube is always in front of him, at the distance I want. I set the cam…
Yes I'm only moving on Z axis. Tried both suggestions but if I enable Spin rotation - Look at target, the cam follow the direction the player is looking but only spinning, not moving left or right panning the view like I would. With the 2d camera, i…
Ok, I have identified the issue and solved it, thanks!
But there's a way to write on the string all the current movement?
Like "Walk_R" and not only "_R"? Because I need to know if it's running or walking.
Variable already reverted to None.
With the Debug.Log as you wrote, I still have _R forever on the console, even if I press the down button (I have the Direct method).
And my Player is tagged as Player... maybe the "Allow player switching"…
Yep, just trying to update the variable.
But...
The AC string var 32 is still on "_R" and the integer 33 is still on "2", while "hello" on the console is writing hello a lot of times... so the script is working but is n…
UPDATE: solved!
The issue was still related to Input. I've done some test with 2d demo that was working perfect in direct mode, so I pay more attention to external param.
The Gravity and the Sensitivity must be the same to obtain an rpg player movem…
Nope! Tried -1, -1000, +1, +1000... nothing change.
The strange thing is: if I start walking in diagonal (every direction), it goes immediately in diagonal and when I release a button, the player goes immediately in that way.
If I walk horizontal or…
Your suggestions was right, modifying the Sensitivity to 0.1 do the trick!
Thanks as always @ChrisIceBox
Related to DIAGONAL moves, I have a similar issue, when player goes right, when I press the up button there's a slow change of direction to nor…
Hi, I would like to load only variables from a save, I found this custom script @ChrisIceBox wrote, but the link to pasteall.org seems broken, can you resend this script please?
Chris:"To load only variables from a save file, you need a custom…