Hello,
first of all sorry for this silly question but i am newbie.

So i have a problem about navigation system. I am developing a 2D side-scroll game and i can't use "polygon collider-navmesh system" properly because there's no area to move character back and forth just side-scrolling. I was using square sprites and box colliders in them as a component for the ground. How can i do that in Adventure Creator?
i am also submitting a picture of playground. Red line is suppose to be playground.
Comments
If you're creating a side-scroller game with point-and-click controls, you'll still need to use a collider with depth (rather than just an edge/line) because you need to have a "catchment area" for the mouse clicks - even if it's very, very thin.
Create a new NavMesh2D prefab from the scene manager, and then replace the PolygonCollider2D component with a BoxCollider2D. Check Is Trigger? inside it, and then assign it as your Default NavMesh back in the Scene Manager. You should find that it then behaves like a regular NavMesh.
However, you might still find that the character is able to move up and down. Characters animated with "Sprites Unity", which is a convenient option for most 2D games, are able to animate movement in all 4 compass directions. However, for greater animation control, you should look into Sprites Unity Complex mode (covered in section 3.9 of the manual). That mode will allow you to choose exactly how your character is animated - meaning you'll be able to set him up so that he can only animate left and right.