Hi guys!
I'm building a 2d graphic adventure-type game and have a workflow question:
When my player uses an inventory item (drag & drop over a hotspot) I want to play an animation of himself throwing the item (no problem here) and also of he object being thrown following a nice parabola.
How would you approach the "thrown object" animation.
- Procedurally (physics....)?
- "In unity" animation (object following a path or a track)?
- Traditional-2d Sprite animation (meaning that I would need quite a "big" sprite to cover the entire space the object goes across)
It's important to notice that this animation is not intended to have any effect on the game, it's just a "transition" animation.
Thank you very much in advance.
Comments
Thanks a bunch Chris!!