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"Throwing an object" animation

Hi guys!

I'm building a 2d graphic adventure-type game and have a workflow question:
When my player uses an inventory item (drag & drop over a hotspot) I want to play an animation of himself throwing the item (no problem here) and also of he object being thrown following a nice parabola.
How would you approach the "thrown object" animation.
- Procedurally (physics....)?
- "In unity" animation (object following a path or a track)?
- Traditional-2d Sprite animation (meaning that I would need quite a "big" sprite to cover the entire space the object goes across)

It's important to notice that this animation is not intended to have any effect on the game, it's just a "transition" animation.

Thank you very much in advance.

Comments

  • I would recommend using Unity's internal animation system - i.e. add an Animator component to the sprite, open the Animation window, and build the animation from there.  This workflow would allow you to both move the sprite and/or change the actual sprite itself - so you could even to both 2) and 3) in one animation clip.  A physics-based approach is a lot more difficult, and I'd only recommend that if you wanted the animation to be procedural (i.e. to work from different starting points).
  • That's perfect, it's exactly what I needed.
    Thanks a bunch Chris!!
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