I am still learning the basics of how to use Adventure Creator. I created a prototype beginning with version 1.28 selecting the "Direct" movement method and the "Touch Screen" input method from the Settings Manager. Everything seemed to work fine. The prototype has a ProBuilder cube for the floor with a mesh collider and I set Pathfinding Method to Mesh Collider and created a NavMesh in the Scene Manager to cover the floor of the cube. Im using the free BigHead character and Locomotion assets from Unity with the Mecanim animation method.
After I upgraded to version 1.29, I could no longer move the character inside Unity while playing the game. Previously, dragging the mouse would make the character move and when I deployed to iPad I was able to move the character by dragging my finger across the screen. I recently upgraded to 1.30 and I still can not get the character to move when I select Touch Screen input.
Setting the movement method to Drag and the input method to Mouse/Keyboard does move the character. Setting to touch screen, the cursor just disappears when I position it in the game window.
I have tried creating a new Unity project but each time I select Touch Screen input, my cursor just disappears when I move into the game window and the character will not move.
Any guidance would be appreciated. Thank you.
Comments