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Handling Talk animation in a conversation

I have a few issues regarding conversations. But Ill just try to stick to one per thread.

First thing is this. Can Adventure Creator handle masks?
Ive never done this before so as usual Im trying to learn 2 things at once, but I have an Idle animation, that is playing by default. when a conversation is triggered, I want THE MOUTH to move, but keep the rest of the Idle animation.

So in Mecanim I create a new layer and add my mouth moving animation.
Now THAT animation plays from start, so thats no good. I have IsTalking as a parameter, which is also set as the "talk Bool" in the NPC slot in AC.

SO I try to make a transition from the Any State node in the new layer. fine, I make its condition IsTalking = true.

But then I notice I cant make a RETURN transition. the arrow wont stick to the Any State node.

And the next thing...
In order to play the talking animation. How do I trigger that? In the Dialogue / Play Speech Action the space is provided to denote a  Mouth Animation, NOT the parameter. I try both here, the parameter name IsTalking and the animation name PlayerTalk. But due to previous issue (the mouth is animating from the start anyhow (AND YES it is blending with the Idle OK) I cannot see if either of these approaches works.

If you need specific screenshots of my actions, let me know.

MArk

Comments

  • Figured this one out myself.
    I just needed to add an empty new state on the talking layer and transition from that. The Any State node is no use here it seems.
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