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Move along path\ go to marker and 1st person

I'm trying to get my 1st person character to walk along a path. I've tried both methods mentioned in the subject, but the result is the same - the character will face the right direction, start walking and than get stuck after a second or so. There are no colliders on the way (it's just an open area), the navmesh is all setup correctly with unity navigation, and it happens with both my character and with tin pot from the demo assets. Is there anything you can think of that I'm doing wrong?

Comments

  • Switch it to Point And Click mode and try it with Tin Pot again - it's not clear if this is due to a bug, First Person mode, or your scene.

    Be aware that your player can't be moved through Actions unless you're in a cutscene the whole time, so you'll have to make sure "Wait until finish" is checked in the Action.  If it is, there could well be a bug - so the more detail you can give, the more likely I can fix it.  Are you using AC's First Person mode, or UFPS?  Also, what Navigation Engine are you using?
  • Hey Chris, thanks for replying so fast!
    Changing to Point And Click solved the problem. As for what I was doing earlier:
    1) I had "wait until finish" on and tried to send the character to a point both in a cutscene and with a trigger.
    2) I'm using AC's first person mode.
    3) I'm using Unity navigation
  • I can't recreate this myself, but at the same time it sounds like you've done everything right.  But you haven't said if it worked only in Point And Click with Tin Pot.

    Assuming it works in Point And Click with your own Player, PM me your scene (just the scene file + subfolder containing the baked NavMesh info) in a .unitypackage file with instructions on how to test your cutscene.
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