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Skipping cutscenes with "Run ActionList" inside

Hello!

I'm working on a game and I noticed some odd behavior in the cutscene skip that wasn't present in the previous game I worked on and I wasn't sure if it's because something changed in AC or I'm doing something wrong

Basically I use an ActionList asset to do the following
1. Stop the inactive player from following the active one
2. Move both players to specific points
3. Resume following

This works perfectly but I noticed in the latest version of Adventure Creator when I skip a cutscene my characters warp around and go through all of the markers in the cutscene instead of immediately skipping to the last position

For example if my cutscene requires the characters to go to point A, talk, go to point B, do something and finally go to point C

In the version of AC I used previously (I can look up which one it is if necessary, the source code has been archived) the characters would just snap to point C, in version 1.86.5 they warp to A, then B, then C and then finally the cutscene is "Skipped"

This jumping around also doesn't happen if I just use regular "Move Character" actions

Is this behavior intentional to ensure all the actions run smoothly when skipping? Cause I do remember running into some bugs when skipping nested ActionLists

Comments

  • edited 5:31AM

    If you temporary disable 1) above, does the issue still occur?

    Skipping should be instantaneous. How is it that you're seeing them warp to B? Is there a pause before they then move onto C, or is another press of the EndCutscene input required?

    Cause I do remember running into some bugs when skipping nested ActionLists

    Are nested ActionLists involved here?

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