Hi, I'm experiencing something weird with my camera animations (fade in / switch camera). Indeed, these effects no longer work. I don't know what I changed, but they don't execute anymore. I updated AC to the latest version but nothing changes.
I don't have any error, just warnings about missing translations and my hotspot menu. But i have this strange error about my LocalEvent System.
A local EventSystem object was found in the scene. This will override the one created by AC, and may cause problems. A custom EventSystem prefab can be assigned in the Menu Manager.
-> AC debug logger
UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
AC.ACDebug:LogWarning (object,UnityEngine.Object) (at Assets/AdventureCreator/Scripts/Static/ACDebug.cs:39)
AC.PlayerMenus:CreateEventSystem (bool) (at Assets/AdventureCreator/Scripts/Controls/PlayerMenus.cs:341)
AC.StateHandler:Initialise (bool) (at Assets/AdventureCreator/Scripts/Game engine/StateHandler.cs:131)
AC.KickStarter:SetPersistentEngine () (at Assets/AdventureCreator/Scripts/Game engine/KickStarter.cs:180)
AC.KickStarter:Initialise () (at Assets/AdventureCreator/Scripts/Game engine/KickStarter.cs:1130)
AC.MultiSceneChecker:RegisterAsMain () (at Assets/AdventureCreator/Scripts/Game engine/MultiSceneChecker.cs:89)
AC.MultiSceneChecker:Awake () (at Assets/AdventureCreator/Scripts/Game engine/MultiSceneChecker.cs:43)
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Comments
Is the camera issue limited to a single scene? If you create a new scene, do cameras work again?
Check that the scene has a MainCamera object with AC's Main Camera component. Share screenshots if possible. The EventSystem warning is unrelated, and will show if your scene has an EventSystem object which prevents AC's own EventSystem from spawning.