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Possible issue about audio for voice-over and addressables

AC 1.85.5 + Unity 2022.3.62f2

Hi,
I’m currently using Addressables for voice-over audio in order to avoid having everything included in the build’s Resources data.

However, I’ve noticed that once audio clips are loaded, they don’t seem to get unloaded and remain in memory even after a scene change. Is this the intended behavior, meaning I should manually handle releasing the Addressables (e.g., releasing handles / unloading bundles), or could this be an issue?

Given that the game includes a large amount of dialogue, what would you recommend as the best overall strategy for managing voice-over audio in this context?

Additionally, I’d like your advice on the optimal import settings for these audio files. In particular, would you recommend using *Decompress On Load, **Compressed In Memory, or **Streaming* for voice-over clips?

Thanks in advance!

Comments

  • If you're using bundles, then those will need to be manually loaded / unloaded - but the speech Action ought to unload its own audio. I'll look into this, thanks for the details.

    Additionally, I’d like your advice on the optimal import settings for these audio files. In particular, would you recommend using *Decompress On Load, **Compressed In Memory, or **Streaming* for voice-over clips?

    I'd typically leave audio settings as their defaults for speech audio, but streaming / load in background enabled for music.

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