Hello again,
I don't know if this is an AC issue or Unity UI issue, honestly, but the default OptionsUI prefab doesn't seem to work completely when "Directly navigate when paused?" is configured in the menu manager. At least, it doesn't seem to operate the same way that the PauseUI does with the same configuration.
The only three UI elements of the Options menu that I have set as "Is visible?" in the Menu Manager for Options are the Music, SFX, and Back elements. When I use the keyboard or gamepad to move up and down in that menu, I can successfully transition to and from the Music and SFX sliders, but for some reason I can't transition down to the Back button from the sliders using the same vertical inputs.
Sorry if it's been asked a million times, but my Google / forum-fu is failing me on finding a similarly worded inquiry. Any insight would be very much appreciated.
Very respectfully,
Tyler
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Check the Navigation section of your Button Inspectors - are they set to Explicit? If so, you may need to update them if you've amended which Buttons are present / enabeled, as you may have the "Navigation on down" field no longer linked to anything.