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Options Data override when I update game on Steam

Hi, just a quick question - I have all the major data of the game saved and stored in the global variables in the Options Data in PlayerPrefs.

There's no save/load system in the game. When the player approach into next location, or pick some item, these actions are written into global variables saved to Options Data.

Here's my question: when I update my game on Steam (I fixed some minor bugs and added some audio - all the changes has nothing to do with global variables or Options Data) will I overwrite Options Data in PlayerPrefs to people who bought the game and are playing it?

Will they lost their progress?

Jakub

Comments

  • I shouldn't think so - PlayerPrefs aren't included in builds, and the default cloud saving behaviour only affects files in Application.persistentDataPath.

    Still, I'd recommend creating a beta branch if you want to thoroughly test update behaviour before an official rollout.

  • Thanks for the quick reply, I'll test it on beta branch.
    Have a nice day,
    Jakub

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