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Active Input is referencing the wrong OnUpdate action list

Hello again,

I'm stuck with this right now. Basically I am using two triggers for NPCs in my game. Each has a unique Input : Toggle Active - Active Input. Both also has a unique on update action list. They have the same button which is InteractionA. What happens is when Player triggers with NPC1, and then tries to trigger NPC 2 - it will reference the trigger of NPC 1 instead and player would walk and use the logic of NPC1 (I want it to use the logic of NPC 2).

I tried fixing it by having two different buttons for each - InteractionA & InteractionB. This worked but I want it to be the same button - InteractionA. Is there any way to fix this?

I am using Direct movement method, Context sensitive as the interaction method. Also I noticed that whichever is higher on the hierarchy of Active Inputs Window, that's the logic or onupdate action list that the player will follow.

Comments

  • Update: Got it to work by using Hotspots instead. No active input needed.

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