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Best approach for anonymous narrator/event text (no character name or portrait)?

edited March 5 in Technical Q&A

Hi,

In my game I'd like to notify the player about certain background events — for example, a knocking sound described as "Knock... knock...", or similar ambient cues presented as text.

I've never worked with a narrator before and I'm not sure what the best approach would be. I don't need a character name or portrait in the dialogue box — just the text itself, ideally in a distinct color to set it apart from regular dialogue.

Should I create a dedicated "narrator" NPC with an empty name and no portrait, or is there a cleaner way to handle this? What's the recommended approach?

Comments

  • In AC, any speech line without an associated character is considered narration.

    You can display narration differently to regular speech by creating a separate Subtitles menu, then settings its For speakers of type field to Narration Only.

  • Got it! Thanks!

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