Hi,
I'm just testing the retrosaving template and I'm getting an error each time I try to save:
Adventure Creator v.1.84.3
Unity 2022.3.62f2
Attempting to select while already selecting an object.
UnityEngine.EventSystems.EventSystem:SetSelectedGameObject (UnityEngine.GameObject)
AC.PlayerMenus:DeselectEventSystemMenu (AC.Menu) (at Assets/AdventureCreator/Scripts/Controls/PlayerMenus.cs:1877)
AC.Menu:DisableUI () (at Assets/AdventureCreator/Scripts/Menu/Menu classes/Menu.cs:616)
AC.Menu:TurnOff (bool) (at Assets/AdventureCreator/Scripts/Menu/Menu classes/Menu.cs:2161)
AC.ActionMenuState:Run () (at Assets/AdventureCreator/Scripts/Actions/ActionMenuState.cs:124)
AC.ActionList/<RunAction>d__47:MoveNext () (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:471)
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
AC.ActionList:ProcessAction (int) (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:413)
AC.RuntimeActionList:BeginActionList (int,bool) (at Assets/AdventureCreator/Scripts/ActionList/RuntimeActionList.cs:182)
AC.ActionList:Interact (int,bool) (at Assets/AdventureCreator/Scripts/ActionList/ActionList.cs:283)
AC.RuntimeActionList:DownloadActions (AC.ActionListAsset,AC.Conversation,int,bool,bool,bool) (at Assets/AdventureCreator/Scripts/ActionList/RuntimeActionList.cs:137)
AC.AdvGame:RunActionListAsset (AC.ActionListAsset,AC.Conversation,int,bool,bool) (at Assets/AdventureCreator/Scripts/Static/AdvGame.cs:257)
AC.AdvGame:RunActionListAsset (AC.ActionListAsset,int,int) (at Assets/AdventureCreator/Scripts/Static/AdvGame.cs:178)
AC.MenuButton:ProcessClick (AC.Menu,int,AC.MouseState) (at Assets/AdventureCreator/Scripts/Menu/Menu classes/MenuButton.cs:704)
AC.PlayerMenus:CheckClick (AC.Menu,AC.MenuElement,int,AC.MouseState) (at Assets/AdventureCreator/Scripts/Controls/PlayerMenus.cs:2478)
AC.PlayerMenus:SimulateClick (string,AC.MenuElement,int) (at Assets/AdventureCreator/Scripts/Controls/PlayerMenus.cs:3164)
AC.MenuInput:OnEndEditUI () (at Assets/AdventureCreator/Scripts/Menu/Menu classes/MenuInput.cs:142)
AC.MenuInput:<LoadUnityUI>b__18_1 (string) (at Assets/AdventureCreator/Scripts/Menu/Menu classes/MenuInput.cs:135)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent ()
AC.OptionalMouseInputModule:Process () (at Assets/AdventureCreator/Scripts/Menu/OptionalMouseInputModule.cs:208)
UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:530)
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Comments
Thanks - recreated.
I'll need to look into this further, but in the meantime you can get around this by selecting the Save menu, then its Input element, and clearing its 'Enter' key's linked Button field.
Thanks! I'll keep an eye on the fix.