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Player input text puzzle. How to translate?

Hi again,

I have a puzzle that requires the player to type a word. The text is stored in a string variable.
AC then checks that the word has been input correctly.

Now, I'm trying to work in multiple languages. I could use an action list with variables to check that the answer is correct depending on the language, but is there a smarter way that makes use of the Text Export Wizard?

Right now, the text in Variable Check - Equal to doesn't appear in my spreadsheet.

Many thanks.

Comments

  • Move the answer to a Global String variable and check Can be translated?. It'll then appear in the Speech Manager when gathering text, and you can amend the Variable: Check Action to compare the player's input text with the variable.

  • Ah yes that makes sense - thanks!

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