Hi and Happy New year ![]()
I use Unity 6.2 and AC 1.84.3
3D direct mov.
It is hopefuly my last question of whole this Project. it took me 3+ years and i learned many things with AC.
in all scenes i have no problems with movement . I only have 3 scenes which mimic a Platformer even though they are Puzzles.The player should enter from Left and exist from right, camera is mostly following player in X and Y axis. so he moves and jumps over platforms or falls to the ground floor. on the ground they can move also in z axis(not the camera) but over the platform eventhough it is good if Player can mover to any angle but at the moment due to Logic of Camera Relative Movement, if the user just hold D or A , the player eventualy drifts to to the edge of Boxes/platforms and falls down.
In the testing Phase i got dozens of Feedback about this is really disturbing.
I tried alot to solve it but impossible. I even tried to cut AC control over Movement in the scene but it was also strangely harf and buggy for a non coder like me.


Any known way to solve my issue?
I want Player to be able to move in all direction by the user but I just want to demolish that curve made by Camera-relative movement.
When i use paths over platformers it really kills the atmosphee.
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Comments
If I'm understanding the situation right, this might just be a case of unchecking Account for player's position on screen?.
Wow!!!!! I playerd with the Angle but never though unchecking it is related. I wish i had rechecked the Manuel. I just unchecked it and it is now just as i expected.
Thanks you
How can i just check it for this scene? since that curve Behavior really gives a great game play feeling in other (more open and free scenes.)
Uncheck it and add this to the scene:
Thank You !!! Wow.