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Memory consumption for inventory sprites

Hi,
I'm using AC 1.83.0 on a 2d project.
I made a test using the profiler to see how memory the sprites for inventory use, considering Main and Active graphic (two sprites, on for each section).
Then I made an Atlas containing all these sprites, but it seemes it doesn't consider the Atlas, but always all the single sprites. Is this correct?

Thank you so much.

Comments

  • The Main and Active graphic fields take Texture assets - not Sprites. Atlasing them will not have an affect in this way.

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