Hello ^^,
I am in the process of implenting spoken Dialog using Addressable References.

I have run into the issue, that AC throws an error when it encounters a dialogline that doesn't have an audio file yet.

Is there a way to make it play the Dialog without the audio in that case and ideally give me a Debug.Log message with the key of the missing audio?
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Unfortunately not. At rumtime, Unity lacks a reliable/fast way of checking that the Addressable exists before attempting to load it.