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Having multiple lines of NPC dialogue play during a timed conversation?

There is info on how to have NPC dialogue play during a conversation, but I'd like to know if it's possible to allow a series of NPC lines of dialogue to play while a timed conversation menu appears. I've tried running the lines of dialogue as a sub-action-list that has 'wait until finished' unchecked, but that just skips through all the dialogue and animations - if I add 'wait for speech' actions in between it fixes that, but then the conversation doesn't appear until the last dialogue plays. Is there any way to achieve this please?

Comments

  • Welcome back, @Blackbird!

    What are your AC/Unity versions?

    You'll want to check Wait until finish? in your speech Actions, but the ActionList itself will need to run in the background. Have you set its When running property to Run In Background?

  • Thank you so much Chris! Setting the 'when running' property to 'run in background' in the inspector of the sub-cutscene was what I needed!

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