So if I have a character thats wandering around, and I initiate a talk action from a distance, my character walks to the marker, but by then the character has wandered far away from that point. As I understand it, it makes the character walk to the transform at the time of the talk action being initiated and doesnt update after that.
What would the best practice be to ensure the player walks to a specific point for a wandering character?
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Parent the Marker to the NPC so that it moves with them, and then set a non-zero Pathfinding update time (s) value in the Settings Manager's Movement panel.
If the Marker moves while the Player is moving towards it as part of the Interaction's "Player action", the Player will then course-correct to move to the Marker's new position.