I've got a locker door on a hinge - the hinge does move & is draggable but the model itself doesn't actually move. Just an invisible version of it with an invisible box collider & hotspot. I am thinking this is because the parent item doesn't really have a mesh.. but since the mesh is a child of the "empty object" im stumped.
Followed the 3d tutorial section on this around 5 times cant figure out what I am missing haha.
Currently on Unity 6.0 - AC 1.84.3 - (Although I saw AC updated recently)
Settings:
https://youtu.be/4BWDwJ6-PS8
Preview:
https://youtu.be/34NYyf9PitY
Weird thing is if i set it to position of the door to 1 for the hinge the locker door mesh is in the open position but in-game if i click to drag it i can see the hinge movement & hotspot move but the door mesh stays in the open position & door mesh doesn't move - but my vid above just shows it in the closed position.
Appreciate any help!
(i have a feeling its likely i should just update.. but I am always so afraid to do that!)
Thanks!
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Comments
Welcome to the community, @TheSecretSymbol.
From the video, I'm seeing that the door mesh object is marked as Static, which will cause Unity to keep it in place and ignore changes to its Transform. Unchecking Static at the top of its Inspector ought to fix it.
PS: Apologies for your post getting lost in the spam queue for a while. I've verified your account so it won't happen again.
Thanks Chris! Not even 10min after I hit send to ask this question I went back into unity & saw that it was set to static & smacked my forehead and wished I could cancel my post haha.
Thanks much for your quick response! Ill do my best not to be back but I am sure I will be as I start getting in deeper to my project.
No worries - questions of any size are welcome here!