Hi,
On specific actions I want to check which direction character is facing and then depending on direction, force the character to face a certain way, then afterwards release, ie if RD face R. How would I go about this please?
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If your character uses Sprite Unity Complex mode, you can have an Integer paremeter in the Animator that represents their facing direction.
Attach the Link Variable To Animator component to connect this parameter to a Global Integer variable that you can then read in ActionLists.
I am using spine animation
You can read the character's GetSpriteDirectionInt function and transfer it to a variable through script, in that case.