Hello, I'm trying to move my Player to a marker using a trigger with Input: Check - Button, once the button is clicked, Player does not move to marker unless I click WASD.
I am using Direct controls. In v1.8.4.3.
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Welcome to the community, @kurt1929.
I'm afraid I'm not 100% clear on your situation - could you provide screenshots of the logic and issue?
When detecting custom input, it's generally better and more reliable to use the Active Input system, rather than the Input: Check Button, as it's continuous and not just for a single frame. If you can describe the underlying behaviour you're trying to achieve, I might be able to suggest a different approach.