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Problem Menu with DurincCuscene

Hi,

I have a small problem with my menu that displays a button during cutscenes.

I noticed that this menu also displays very very stealthily (0.5s) when opening a scene where there is no cutscene.

However, the menu is on "During Cutscene" for Appear Type.

I don't understand why he appears stealthily at the beginning of each level.

Comments

  • Do you have an OnStart cutscene, or some other ActionList that runs - however briefly - when a scene begins?

    AC will enter "cutscene" mode whenever a gameplay-blocking ActionList is run. If you want to avoid this for a given ActionList, set it's When running property to Run In Background.

  • No, I don't have an action list that runs at launch

  • How about your Events Editor, which can run ActionLists when a scene begins via the "Scene / After" event?

  • In the Event editor I don't have anything that can display this menu. I only have the Newitem system and the update of the lens popup.

  • edited October 20

    Thanks for the details.

    Does this occur if you temporarily switch the Menu's Source field to Adventure Creator?

  • edited October 20

    Yes, it also does when the source is Adventure Creator.

  • I tried in another project with another version of Unity and it gives the same result.

  • Are you copying over your Menu, or creating a new test Menu in your fresh project?

    When set to Adventure Creator, is Transition set to None?

  • I created a new menu. Yes the transition is on none.

  • Recreated, thanks for the details. I shall see this gets addressed in the next release.

  • All right. To fix this, I added a Lock Menu node after the timeline ended.

  • The problem is also that the menu appears when the dialogs are displayed. The menu sees it as cutscenes.

    Can we do something to fix this or is it better for me to put this menu in Manual to add it only in the cutscene and then remove it?

  • What are you referring to with "dialogs are displayed"? "During Cutscene" mode shouldn't show while a Conversation is active - but it will show for the responses if they're from a gameplay-blocking ActionList.

    Setting it to Manual does give you the most control over display, but you can also lock it to prevent from showing at specific times. When a Menu is locked, it will not turn on when its "Appear type" condition is met.

  • Yes, with Dialogue Play Speech, the menu is displayed.
    So it's better that I set it to Manual so that I can manage this menu more easily ?

  • That'll give you the most control, yes.

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