So far I've tried both Spine integration that are in the Integration category:
https://adventure-creator.fandom.com/wiki/Spine_and_Adventure_Creator
This one has trouble playing non loopable animations. As soon as I want to play an animation that should not loop and I toggle the wait till finish it breaks. I tried to adjust but it was not working.
So instead I went with the more popular integration:
https://adventure-creator.fandom.com/wiki/Spine_Integration
Which works well with play till finish, but I can't seem to use it for movement.
In my SkeletonData I have animations like:
Idle_U, Idle_D, Idle_R, Idle_L, Walk_*, Run_*, I've made sure that the names in the Standard 2D Animation matches Idle, Walk and Run. I have four facing direction enabled.
But when I try to hit play I get the error that Animation not found: Idle. Not Idle_D, Idle_U or whatever, simply Idle.
I'm not sure what I'm doing wrong.
I have tried to debug it and up till a point I was getting _U in the AnimEngine_spine, but then when I was calling DirectionMapper.PlayClip the clip had only "Idle" in it.
I'm not sure what could be the problem.
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Comments
I'm not the integration's author, but the directional suffix being removed by the time it gets to DirectionMapper sounds correct.
From what I understand, unlike AC's Sprites Unity mode, this system involves using a seperate "Skeleton Data Asset" for each direction a character can face. Each asset would have just Idle / Walk / Run animations, and it's this asset that gets swapped out based on direction.