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Inventory item active graphic

Hi, I'm making a game with a drag and drop inventory, and I'm using the normal and active graphics for the items, but right now when dragging an item, it turns into the active graphic each time you hover over a hotspot, even if the hotspot doesn't have an interaction with said item. The problem is this is spoiling the available hotspots to the player. Is there a way to limit the active graphic in that way? So that when I'm dragging the item from the inventory, it changes to the active graphic only when hovering over hotspots that have inventory interactions with that item? Or maybe somehow entering with which ones it should?

Comments

  • Limiting Active inventory FX should be a case of unchecking Show Active FX when an Interaction is unhandled? in the Settings Manager.

    If it's already unchecked, or it's having no effect, share a screenshot of your full Settings and Cursor Managers as well as your AC/Unity versions.

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